52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "UObject/GCObject.h"
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class FReferenceCollector;
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class UClass;
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class UObject;
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//////////////////////////////////////////////////////////////////////////
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// FEditorObjectTracker
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class FEditorObjectTracker : public FGCObject
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{
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public:
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FEditorObjectTracker(bool bInAllowOnePerClass = true)
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: bAllowOnePerClass(bInAllowOnePerClass)
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{}
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// FGCObject interface
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virtual void AddReferencedObjects( FReferenceCollector& Collector ) override;
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virtual FString GetReferencerName() const override
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{
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return TEXT("FEditorObjectTracker");
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}
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// End of FGCObject interface
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/** Returns an existing editor object for the specified class or creates one
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if none exist */
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UObject* GetEditorObjectForClass( UClass* EdClass );
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void SetAllowOnePerClass(bool bInAllowOnePerClass)
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{
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bAllowOnePerClass = bInAllowOnePerClass;
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}
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private:
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/** If true, it uses TMap, otherwise, it just uses TArray */
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bool bAllowOnePerClass;
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/** Tracks editor objects created for details panel */
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TMap< TObjectPtr<UClass>, TObjectPtr<UObject> > EditorObjMap;
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/** Tracks editor objects created for detail panel */
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TArray<TObjectPtr<UObject>> EditorObjectArray;
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};
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