Files
UnrealEngine/Engine/Source/Editor/Persona/Private/Customization/InterpolationParameterDetails.cpp
2025-05-18 13:04:45 +08:00

27 lines
855 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Customization/InterpolationParameterDetails.h"
#include "HAL/Platform.h"
#include "IDetailChildrenBuilder.h"
#include "PropertyHandle.h"
class IDetailPropertyRow;
#define LOCTEXT_NAMESPACE "InterpolationParameterDetails"
void FInterpolationParameterDetails::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
uint32 NumChildren;
StructPropertyHandle->GetNumChildren(NumChildren);
for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
{
TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
IDetailPropertyRow& Property = ChildBuilder.AddProperty(ChildHandle);
}
}
#undef LOCTEXT_NAMESPACE