36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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#include "Widgets/Input/SNumericEntryBox.h"
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class IPropertyHandle;
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class FBlendParameterDetails : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FBlendParameterDetails());
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}
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// IDetailCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {}
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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TOptional<float> GetRangeValue(const int32 RangeValueIndex) const;
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void OnRangeNumValueChanged(float FloatValue, const int32 RangeValueIndex);
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void OnRangeNumValueCommitted(float FloatValue, ETextCommit::Type CommitType, const int32 RangeValueIndex) const;
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private:
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static const int32 NumRangeValues = 2;
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bool bValidRangeValue[NumRangeValues];
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TSharedPtr<SNumericEntryBox<float>> RangeBoxes[NumRangeValues];
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TSharedPtr<IPropertyHandle> RangeProperties[NumRangeValues];
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};
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