Files
UnrealEngine/Engine/Source/Editor/Persona/Private/ApexClothingOptionWindow.cpp
2025-05-18 13:04:45 +08:00

66 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ApexClothingOptionWindow.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Layout/Children.h"
#include "Misc/Attribute.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Types/SlateEnums.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SUniformGridPanel.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "ApexClothingOption"
void SApexClothingOptionWindow::Construct(const FArguments& InArgs)
{
WidgetWindow = InArgs._WidgetWindow;
ChildSlot
[
SNew(SBorder)
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+SVerticalBox::Slot().AutoHeight() .Padding(5) .HAlign(HAlign_Center)
[
SNew(STextBlock)
.Text( FText::Format( LOCTEXT("MultiLODsExplanation", "This asset has {0} LODs.\nYou can enable or diable clothing LOD by \"Enable Clothing LOD\" check box in Materials section."), FText::AsNumber( InArgs._NumLODs ) ) )
]
+SVerticalBox::Slot().AutoHeight() .Padding(5) .HAlign(HAlign_Center)
[
InArgs._ApexDetails->AsShared()
]
+SVerticalBox::Slot().AutoHeight() .Padding(5) .HAlign(HAlign_Center)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot() .FillWidth(1)
[
SNew(SButton)
.HAlign(HAlign_Center)
.Text(LOCTEXT("ApexClothingOption_Import", "Import"))
.OnClicked(this, &SApexClothingOptionWindow::OnImport)
]
+SHorizontalBox::Slot() .FillWidth(1)
[
SNew(SButton)
.HAlign(HAlign_Center)
.Text(LOCTEXT("ApexClothingOption_Cancel", "Cancel"))
.OnClicked(this, &SApexClothingOptionWindow::OnCancel)
]
]
]
];
}
#undef LOCTEXT_NAMESPACE