Files
UnrealEngine/Engine/Source/Editor/Persona/Private/AnimViewportMenuCommands.h
2025-05-18 13:04:45 +08:00

78 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
/**
* Class containing commands for viewport menu actions
*/
class FAnimViewportMenuCommands : public TCommands<FAnimViewportMenuCommands>
{
public:
FAnimViewportMenuCommands()
: TCommands<FAnimViewportMenuCommands>
(
TEXT("AnimViewportMenu"), // Context name for fast lookup
NSLOCTEXT("Contexts", "AnimViewportMenu", "Animation Viewport Menu"), // Localized context name for displaying
NAME_None, // Parent context name.
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{
}
/** Open settings for the preview scene */
TSharedPtr< FUICommandInfo > PreviewSceneSettings;
/** Select camera follow mode off */
TSharedPtr< FUICommandInfo > CameraFollowNone;
/** Select camera follow mode to follow bounds */
TSharedPtr< FUICommandInfo > CameraFollowBounds;
/** Select camera follow mode to follow a named bone */
TSharedPtr< FUICommandInfo > CameraFollowBone;
/** Select camera follow mode to orbit the root bone while keeping the mesh vertically centered. */
TSharedPtr< FUICommandInfo > CameraFollowRoot;
/** Toggle whether or not to pause the preview animation when moving the camera */
TSharedPtr< FUICommandInfo > TogglePauseAnimationOnCameraMove;
/** Show vertex normals */
TSharedPtr< FUICommandInfo > SetCPUSkinning;
/** Show vertex normals */
TSharedPtr< FUICommandInfo > SetShowNormals;
/** Show vertex tangents */
TSharedPtr< FUICommandInfo > SetShowTangents;
/** Show vertex binormals */
TSharedPtr< FUICommandInfo > SetShowBinormals;
/** Draw UV mapping to viewport */
TSharedPtr< FUICommandInfo > AnimSetDrawUVs;
/** Save current camera as default */
TSharedPtr< FUICommandInfo > SaveCameraAsDefault;
/** Clear default camera */
TSharedPtr< FUICommandInfo > ClearDefaultCamera;
/** Jump to default camera */
TSharedPtr< FUICommandInfo > JumpToDefaultCamera;
public:
/** Registers our commands with the binding system */
virtual void RegisterCommands() override;
};