55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Input/Reply.h"
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#include "ITransportControl.h"
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class IPersonaPreviewScene;
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class UAnimSequenceBase;
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class UAnimSingleNodeInstance;
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class SAnimTimelineTransportControls : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SAnimTimelineTransportControls) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, const TSharedRef<IPersonaPreviewScene>& InPreviewScene, UAnimSequenceBase* InAnimSequenceBase);
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private:
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UAnimSingleNodeInstance* GetPreviewInstance() const;
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TSharedRef<IPersonaPreviewScene> GetPreviewScene() const { return WeakPreviewScene.Pin().ToSharedRef(); }
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FReply OnClick_Forward_Step();
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FReply OnClick_Forward_End();
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FReply OnClick_Backward_Step();
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FReply OnClick_Backward_End();
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FReply OnClick_Forward();
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FReply OnClick_Backward();
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FReply OnClick_ToggleLoop();
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FReply OnClick_Record();
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bool IsLoopStatusOn() const;
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EPlaybackMode::Type GetPlaybackMode() const;
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bool IsRecording() const;
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private:
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TWeakPtr<IPersonaPreviewScene> WeakPreviewScene;
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UAnimSequenceBase* AnimSequenceBase;
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}; |