Files
UnrealEngine/Engine/Source/Editor/Persona/Private/AnimTimeline/SAnimTimelineTransportControls.h
2025-05-18 13:04:45 +08:00

55 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Input/Reply.h"
#include "ITransportControl.h"
class IPersonaPreviewScene;
class UAnimSequenceBase;
class UAnimSingleNodeInstance;
class SAnimTimelineTransportControls : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SAnimTimelineTransportControls) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<IPersonaPreviewScene>& InPreviewScene, UAnimSequenceBase* InAnimSequenceBase);
private:
UAnimSingleNodeInstance* GetPreviewInstance() const;
TSharedRef<IPersonaPreviewScene> GetPreviewScene() const { return WeakPreviewScene.Pin().ToSharedRef(); }
FReply OnClick_Forward_Step();
FReply OnClick_Forward_End();
FReply OnClick_Backward_Step();
FReply OnClick_Backward_End();
FReply OnClick_Forward();
FReply OnClick_Backward();
FReply OnClick_ToggleLoop();
FReply OnClick_Record();
bool IsLoopStatusOn() const;
EPlaybackMode::Type GetPlaybackMode() const;
bool IsRecording() const;
private:
TWeakPtr<IPersonaPreviewScene> WeakPreviewScene;
UAnimSequenceBase* AnimSequenceBase;
};