29 lines
950 B
C++
29 lines
950 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimTimeline/AnimModel_AnimSequenceBase.h"
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class UAnimComposite;
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/** Anim model for an anim composite */
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class FAnimModel_AnimComposite : public FAnimModel_AnimSequenceBase
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{
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public:
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FAnimModel_AnimComposite(const TSharedRef<IPersonaPreviewScene>& InPreviewScene, const TSharedRef<IEditableSkeleton>& InEditableSkeleton, const TSharedRef<FUICommandList>& InCommandList, UAnimComposite* InAnimComposite);
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/** FAnimModel interface */
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virtual void RefreshTracks() override;
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virtual UAnimSequenceBase* GetAnimSequenceBase() const override;
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virtual void RecalculateSequenceLength() override;
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virtual float CalculateSequenceLengthOfEditorObject() const override;
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virtual void RefreshSnapTimes() override;
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private:
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/** The anim composite we wrap */
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UAnimComposite* AnimComposite;
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/** Root track for the composite */
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TSharedPtr<FAnimTimelineTrack> CompositeRoot;
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};
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