Files
UnrealEngine/Engine/Source/Editor/Persona/Persona.Build.cs
2025-05-18 13:04:45 +08:00

103 lines
2.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Persona : ModuleRules
{
public Persona(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"Engine",
"SkeletonEditor",
"AnimationEditor",
"AdvancedPreviewScene",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"AnimationEditMode",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MainFrame",
"DesktopPlatform",
"AssetTools",
"MeshReductionInterface",
"SequenceRecorder",
"AnimationBlueprintEditor",
"EditorInteractiveToolsFramework",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AnimationModifiers",
"AnimationBlueprintLibrary",
"AudioEditor",
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"ContentBrowserData",
"EditorStyle",
"Engine",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"InputCore",
"Kismet",
"KismetWidgets",
"AnimGraph",
"PropertyEditor",
"EditorWidgets",
"DesktopWidgets",
"BlueprintGraph",
"RHI",
"InterchangeEngine",
"Json",
"JsonUtilities",
"ClothingSystemEditorInterface",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeCommon",
"AnimGraphRuntime",
"CommonMenuExtensions",
"PinnedCommandList",
"RenderCore",
"SkeletalMeshUtilitiesCommon",
"NaniteUtilities",
"ToolMenus",
"CurveEditor",
"SequencerWidgets",
"TimeManagement",
"Sequencer",
"StatusBar",
"ToolWidgets",
"InteractiveToolsFramework",
"ContentBrowser",
"SkeletalMeshDescription",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Documentation",
"MainFrame",
"DesktopPlatform",
"SkeletonEditor",
"AssetTools",
"AnimationEditor",
"MeshReductionInterface",
"SequenceRecorder",
}
);
}
}