103 lines
2.7 KiB
C#
103 lines
2.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Persona : ModuleRules
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{
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public Persona(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"Engine",
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"SkeletonEditor",
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"AnimationEditor",
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"AdvancedPreviewScene",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AdvancedPreviewScene",
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"AnimationEditMode",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"MainFrame",
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"DesktopPlatform",
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"AssetTools",
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"MeshReductionInterface",
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"SequenceRecorder",
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"AnimationBlueprintEditor",
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"EditorInteractiveToolsFramework",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"AnimationModifiers",
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"AnimationBlueprintLibrary",
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"AudioEditor",
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"ContentBrowserData",
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"EditorStyle",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"KismetWidgets",
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"AnimGraph",
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"PropertyEditor",
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"EditorWidgets",
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"DesktopWidgets",
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"BlueprintGraph",
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"RHI",
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"InterchangeEngine",
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"Json",
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"JsonUtilities",
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"ClothingSystemEditorInterface",
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"ClothingSystemRuntimeInterface",
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"ClothingSystemRuntimeCommon",
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"AnimGraphRuntime",
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"CommonMenuExtensions",
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"PinnedCommandList",
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"RenderCore",
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"SkeletalMeshUtilitiesCommon",
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"NaniteUtilities",
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"ToolMenus",
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"CurveEditor",
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"SequencerWidgets",
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"TimeManagement",
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"Sequencer",
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"StatusBar",
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"ToolWidgets",
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"InteractiveToolsFramework",
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"ContentBrowser",
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"SkeletalMeshDescription",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"Documentation",
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"MainFrame",
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"DesktopPlatform",
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"SkeletonEditor",
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"AssetTools",
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"AnimationEditor",
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"MeshReductionInterface",
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"SequenceRecorder",
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}
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);
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}
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}
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