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UnrealEngine/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Private/PIEPreviewSettings.h
2025-05-18 13:04:45 +08:00

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609 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* A configuration class used by the PIE preview device system to save settings across sessions.
*/
#pragma once
#include "HAL/Platform.h"
#include "UObject/Object.h"
#include "UObject/UObjectGlobals.h"
#include "PIEPreviewSettings.generated.h"
UCLASS(hidecategories = Object, config = PIEPreviewSettings)
class PIEPREVIEWDEVICEPROFILESELECTOR_API UPIEPreviewSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(config)
int32 WindowPosX;
UPROPERTY(config)
int32 WindowPosY;
UPROPERTY(config)
float WindowScalingFactor;
};