Files
UnrealEngine/Engine/Source/Editor/OverlayEditor/OverlayEditor.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
980 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class OverlayEditor : ModuleRules
{
public OverlayEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Overlay",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
}
);
if (Target.bBuildEditor)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}
}
}