43 lines
980 B
C#
43 lines
980 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class OverlayEditor : ModuleRules
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{
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public OverlayEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Overlay",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorFramework",
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"UnrealEd",
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"Engine",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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}
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}
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}
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} |