24 lines
684 B
C++
24 lines
684 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "AssetTypeActions_Base.h"
|
|
|
|
class UNNEModelData;
|
|
|
|
namespace UE::NNEEditor::Private
|
|
{
|
|
class FModelDataAssetTypeActions : public FAssetTypeActions_Base
|
|
{
|
|
public:
|
|
// IAssetTypeActions interface
|
|
virtual FText GetName() const override;
|
|
virtual FColor GetTypeColor() const override;
|
|
virtual UClass* GetSupportedClass() const override;
|
|
virtual uint32 GetCategories() override;
|
|
virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<class IToolkitHost> EditWithinLevelEditor) override;
|
|
// End of IAssetTypeActions interface
|
|
};
|
|
|
|
} // UE::NNEEditor::Private
|