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UnrealEngine/Engine/Source/Editor/NNEEditor/Private/NNEEditorModelDataActions.h
2025-05-18 13:04:45 +08:00

24 lines
684 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
class UNNEModelData;
namespace UE::NNEEditor::Private
{
class FModelDataAssetTypeActions : public FAssetTypeActions_Base
{
public:
// IAssetTypeActions interface
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
virtual void OpenAssetEditor(const TArray<UObject*>& InObjects, TSharedPtr<class IToolkitHost> EditWithinLevelEditor) override;
// End of IAssetTypeActions interface
};
} // UE::NNEEditor::Private