37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencer.h"
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#include "Math/MathFwd.h"
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#include "Misc/FrameTime.h"
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class FSceneInterface;
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class FRenderTarget;
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enum class EThumbnailQuality : uint8;
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struct FMinimalViewInfo;
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struct FPostProcessSettings;
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namespace UE::MoveSceneTools
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{
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/** Prepares the sequencer so a thumbnail can be captured from it. */
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MOVIESCENETOOLS_API void PreDrawThumbnailSetupSequencer(ISequencer& Sequencer, FFrameTime CaptureFrame);
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inline void PreDrawThumbnailSetupSequencer(ISequencer& Sequencer, double ThumbnailEvalPosition)
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{
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PreDrawThumbnailSetupSequencer(Sequencer, ThumbnailEvalPosition * Sequencer.GetLocalTime().Rate);
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}
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/** Cleans up the sequencer from the consequences of PreDrawThumbnailSetupSequencer. */
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MOVIESCENETOOLS_API void PostDrawThumbnailCleanupSequencer(ISequencer& Sequencer);
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/** Renders the thumbnail's render target in the current Scene. */
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MOVIESCENETOOLS_API void DrawViewportThumbnail(
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FRenderTarget& ThumbnailRenderTarget,
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const FIntPoint& RenderTargetSize,
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FSceneInterface& Scene,
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const FMinimalViewInfo& ViewInfo,
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EThumbnailQuality Quality,
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const FPostProcessSettings* OverridePostProcessSettings = nullptr
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);
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}
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