72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node.h"
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#include "UObject/ObjectMacros.h"
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#include "MovieScene.h"
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#include "Evaluation/MovieSceneSequenceHierarchy.h"
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#include "K2Node_GetSequenceBinding.generated.h"
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struct FAssetData;
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class UMovieSceneSequence;
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struct FKismetFunctionContext;
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struct FMovieSceneSequenceID;
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UCLASS(MinimalAPI)
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class UK2Node_GetSequenceBinding
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: public UK2Node
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{
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public:
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GENERATED_BODY()
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UPROPERTY()
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FSoftObjectPath SourceSequence_DEPRECATED;
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/** The user-selected literal binding identifier from the sequence to use */
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UPROPERTY()
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FMovieSceneObjectBindingID Binding;
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MOVIESCENETOOLS_API void SetSequence(UMovieSceneSequence* InSequence);
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public:
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// UObject interface
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virtual void Serialize(FArchive& Ar) override;
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// End of UObject interface
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// UK2Node interface
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virtual void ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetMenuCategory() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual bool IsNodePure() const override { return true; }
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virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
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virtual bool IncludeParentNodeContextMenu() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void PreloadRequiredAssets() override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual void AllocateDefaultPins() override;
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virtual void PostPlacedNewNode() override;
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virtual TSharedPtr<SGraphNode> CreateVisualWidget() override;
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// End of UK2Node interface
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void SetSequence(const FAssetData& InAssetData);
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FText GetSequenceName() const;
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FText GetBindingName() const;
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private:
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UMovieScene* GetObjectMovieScene() const;
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/** The sequence from which to choose a binding identifier */
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UPROPERTY(EditAnywhere, Category="Sequence", meta=(DisplayName="Source Sequence"))
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TObjectPtr<UMovieSceneSequence> SourceMovieSequence;
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mutable FMovieSceneSequenceHierarchy SequenceHierarchyCache;
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mutable TMap<FMovieSceneSequenceID, FGuid> SequenceSignatureCache;
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};
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