Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Public/Conditions/MovieScenePlatformConditionCustomization.h
2025-05-18 13:04:45 +08:00

26 lines
664 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "PropertyHandle.h"
class IDetailLayoutBuilder;
class SCheckBoxList;
class MOVIESCENETOOLS_API FMovieScenePlatformConditionCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
void OnPlatformCheckChanged(int32 Index);
TArray<FName> GetCurrentValidPlatformNames();
TSharedPtr<IPropertyHandle> ValidPlatformsPropertyHandle;
TSharedPtr<SCheckBoxList> CheckBoxList;
};