28 lines
1005 B
C++
28 lines
1005 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Channels/BezierChannelCurveModel.h"
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#include "Channels/MovieSceneFloatChannel.h"
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#include "Containers/ArrayView.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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class IBufferedCurveModel;
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class ISequencer;
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class UMovieSceneSection;
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class UObject;
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struct FKeyHandle;
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struct FMovieSceneFloatChannel;
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struct FMovieSceneFloatValue;
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template <typename ChannelType> struct TMovieSceneChannelHandle;
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class FFloatChannelCurveModel : public FBezierChannelCurveModel<FMovieSceneFloatChannel, FMovieSceneFloatValue, float>
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{
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public:
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FFloatChannelCurveModel(TMovieSceneChannelHandle<FMovieSceneFloatChannel> InChannel, UMovieSceneSection* InOwningSection, TWeakPtr<ISequencer> InWeakSequencer);
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// FCurveModel
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virtual void CreateKeyProxies(TArrayView<const FKeyHandle> InKeyHandles, TArrayView<UObject*> OutObjects) override;
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virtual TUniquePtr<IBufferedCurveModel> CreateBufferedCurveCopy() const override;
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}; |