Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Public/Channels/DoubleChannelCurveModel.h
2025-05-18 13:04:45 +08:00

33 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/BezierChannelCurveModel.h"
#include "Channels/MovieSceneDoubleChannel.h"
#include "Containers/ArrayView.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
class IBufferedCurveModel;
class ISequencer;
class UMovieSceneSection;
class UObject;
struct FKeyHandle;
struct FMovieSceneDoubleChannel;
struct FMovieSceneDoubleValue;
template <typename ChannelType> struct TMovieSceneChannelHandle;
class FDoubleChannelCurveModel : public FBezierChannelCurveModel<FMovieSceneDoubleChannel, FMovieSceneDoubleValue, double>
{
public:
FDoubleChannelCurveModel(TMovieSceneChannelHandle<FMovieSceneDoubleChannel> InChannel, UMovieSceneSection* InOwningSection, TWeakPtr<ISequencer> InWeakSequencer);
FDoubleChannelCurveModel(TMovieSceneChannelHandle<FMovieSceneDoubleChannel> InChannel, UMovieSceneSection* InOwningSection, UObject* InOwningObject, TWeakPtr<ISequencer> InWeakSequencer);
// FCurveModel
virtual void CreateKeyProxies(TArrayView<const FKeyHandle> InKeyHandles, TArrayView<UObject*> OutObjects) override;
virtual TUniquePtr<IBufferedCurveModel> CreateBufferedCurveCopy() const override;
virtual void GetValueRange(double& MinValue, double& MaxValue) const override;
virtual void GetValueRange(double InMinTime, double InMaxTime, double& MinValue, double& MaxValue) const override;
};