Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Public/Channels/ByteChannelCurveModel.h
2025-05-18 13:04:45 +08:00

37 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/ChannelCurveModel.h"
#include "Channels/MovieSceneChannelHandle.h"
#include "Channels/MovieSceneByteChannel.h"
#include "Containers/ArrayView.h"
#include "CoreTypes.h"
#include "IBufferedCurveModel.h"
#include "Templates/UniquePtr.h"
class IBufferedCurveModel;
class ISequencer;
class UMovieSceneSection;
class UObject;
struct FKeyHandle;
struct FMovieSceneByteChannel;
template <typename ChannelType> struct TMovieSceneChannelHandle;
class FByteChannelCurveModel : public FChannelCurveModel<FMovieSceneByteChannel, uint8, uint8>
{
public:
FByteChannelCurveModel(TMovieSceneChannelHandle<FMovieSceneByteChannel> InChannel, UMovieSceneSection* InOwningSection, TWeakPtr<ISequencer> InWeakSequencer);
// FCurveModel
virtual void CreateKeyProxies(TArrayView<const FKeyHandle> InKeyHandles, TArrayView<UObject*> OutObjects) override;
virtual TUniquePtr<IBufferedCurveModel> CreateBufferedCurveCopy() const override;
virtual void GetCurveAttributes(FCurveAttributes& OutAttributes) const override;
virtual void SetCurveAttributes(const FCurveAttributes& InAttributes) override;
protected:
// FChannelCurveModel
virtual double GetKeyValue(TArrayView<const uint8> Values, int32 Index) const override;
virtual void SetKeyValue(int32 Index, double KeyValue) const override;
};