34 lines
853 B
C++
34 lines
853 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/ObjectPtr.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class UMovieScene;
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class FMovieSceneSpawnableBindingCustomization : public IDetailCustomization
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{
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public:
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FMovieSceneSpawnableBindingCustomization(UMovieScene* InMovieScene, FGuid InBindingGuid)
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: MovieScene(InMovieScene)
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, BindingGuid(InBindingGuid)
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{}
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static MOVIESCENETOOLS_API TSharedRef<IDetailCustomization> MakeInstance(UMovieScene* InMovieScene, FGuid InBindingGuid);
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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void OnSpawnOwnershipChanged();
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TObjectPtr<UMovieScene> MovieScene = nullptr;
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FGuid BindingGuid;
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TSharedPtr<IPropertyHandle> SpawnOwnershipProperty;
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};
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