42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneToolsProjectSettingsCustomization.h"
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#include "Containers/UnrealString.h"
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#include "Delegates/Delegate.h"
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#include "DetailLayoutBuilder.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "Misc/AssertionMacros.h"
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#include "MovieSceneFwd.h"
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#include "MovieSceneToolsProjectSettings.h"
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#include "PropertyHandle.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UObjectGlobals.h"
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TSharedRef<IDetailCustomization> FMovieSceneToolsProjectSettingsCustomization::MakeInstance()
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{
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return MakeShareable(new FMovieSceneToolsProjectSettingsCustomization);
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}
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void FMovieSceneToolsProjectSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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TSharedRef<IPropertyHandle> TakeSeparatorProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneToolsProjectSettings, TakeSeparator));
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TakeSeparatorProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated));
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}
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void FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated()
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{
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UMovieSceneToolsProjectSettings* ProjectSettings = GetMutableDefault<UMovieSceneToolsProjectSettings>();
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FString TakeSeparator = ProjectSettings->TakeSeparator;
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// Make sure the take separator is a valid character
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FText OutErrorMessage;
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if (!FName(*TakeSeparator).IsValidXName(INVALID_OBJECTNAME_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS, &OutErrorMessage))
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{
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UE_LOG(LogMovieScene, Warning, TEXT("Invalid separator: %s"), *OutErrorMessage.ToString());
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ProjectSettings->TakeSeparator = TEXT("_");
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}
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}
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