Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolsProjectSettingsCustomization.cpp
2025-05-18 13:04:45 +08:00

42 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsProjectSettingsCustomization.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "DetailLayoutBuilder.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "Misc/AssertionMacros.h"
#include "MovieSceneFwd.h"
#include "MovieSceneToolsProjectSettings.h"
#include "PropertyHandle.h"
#include "UObject/NameTypes.h"
#include "UObject/UObjectGlobals.h"
TSharedRef<IDetailCustomization> FMovieSceneToolsProjectSettingsCustomization::MakeInstance()
{
return MakeShareable(new FMovieSceneToolsProjectSettingsCustomization);
}
void FMovieSceneToolsProjectSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TSharedRef<IPropertyHandle> TakeSeparatorProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneToolsProjectSettings, TakeSeparator));
TakeSeparatorProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated));
}
void FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated()
{
UMovieSceneToolsProjectSettings* ProjectSettings = GetMutableDefault<UMovieSceneToolsProjectSettings>();
FString TakeSeparator = ProjectSettings->TakeSeparator;
// Make sure the take separator is a valid character
FText OutErrorMessage;
if (!FName(*TakeSeparator).IsValidXName(INVALID_OBJECTNAME_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS, &OutErrorMessage))
{
UE_LOG(LogMovieScene, Warning, TEXT("Invalid separator: %s"), *OutErrorMessage.ToString());
ProjectSettings->TakeSeparator = TEXT("_");
}
}