51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Blueprint/BlueprintExtension.h"
|
|
#include "Containers/Array.h"
|
|
#include "HAL/PlatformCrt.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
#include "UObject/WeakObjectPtrTemplates.h"
|
|
|
|
#include "MovieSceneDirectorBlueprintConditionExtension.generated.h"
|
|
|
|
class FKismetCompilerContext;
|
|
class UBlueprint;
|
|
class UMovieSceneSequence;
|
|
class UObject;
|
|
struct FMovieSceneCustomizeDirectorBlueprintEndpointCallParams;
|
|
|
|
/**
|
|
* An extension for a sequence's director blueprint to compile director blueprint condition endpoints.
|
|
*/
|
|
UCLASS()
|
|
class UMovieSceneDirectorBlueprintConditionExtension : public UBlueprintExtension
|
|
{
|
|
public:
|
|
|
|
GENERATED_BODY()
|
|
|
|
/**
|
|
* Bind this extension to the given sequence. This may be called multiple times, but the extension
|
|
* must only be bound to one sequence.
|
|
*/
|
|
void BindTo(TWeakObjectPtr<UMovieSceneSequence> InMovieSceneSequence);
|
|
|
|
private:
|
|
|
|
virtual void PostLoad() override;
|
|
|
|
virtual void HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint) override final;
|
|
virtual void HandleGenerateFunctionGraphs(FKismetCompilerContext* CompilerContext) override final;
|
|
|
|
void HandleGenerateFunctionGraphs(FKismetCompilerContext* CompilerContext, UMovieSceneSequence* MovieSceneSequence);
|
|
|
|
private:
|
|
|
|
/** List of movie scenes that are bound to the director blueprint */
|
|
UPROPERTY()
|
|
TArray<TWeakObjectPtr<UMovieSceneSequence>> WeakMovieSceneSequences;
|
|
};
|
|
|