48 lines
2.5 KiB
C++
48 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Channels/PerlinNoiseChannelDetailsCustomization.h"
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#include "DetailLayoutBuilder.h"
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TSharedRef<IDetailCustomization> FMovieSceneFloatPerlinNoiseChannelDetailsCustomization::MakeInstance()
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{
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return MakeShareable(new FMovieSceneFloatPerlinNoiseChannelDetailsCustomization());
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}
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FName FMovieSceneFloatPerlinNoiseChannelDetailsCustomization::GetPerlinNoiseChannelParamsPropertyName()
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{
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static const FString ChannelProperty = GET_MEMBER_NAME_STRING_CHECKED(UMovieSceneFloatPerlinNoiseChannelContainer, PerlinNoiseChannel);
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static const FString ParamsProperty = GET_MEMBER_NAME_STRING_CHECKED(FMovieSceneFloatPerlinNoiseChannel, PerlinNoiseParams);
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static FName FullProperty(ChannelProperty + TEXT(".") + ParamsProperty);
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return FullProperty;
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}
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void FMovieSceneFloatPerlinNoiseChannelDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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const FName PropertyName = GetPerlinNoiseChannelParamsPropertyName();
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TSharedRef<IPropertyHandle> ParamsProperty = DetailBuilder.GetProperty(PropertyName, UMovieSceneFloatPerlinNoiseChannelContainer::StaticClass());
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IDetailPropertyRow& Row = DetailBuilder.AddPropertyToCategory(ParamsProperty);
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneFloatPerlinNoiseChannelContainer, PerlinNoiseChannel));
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}
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TSharedRef<IDetailCustomization> FMovieSceneDoublePerlinNoiseChannelDetailsCustomization::MakeInstance()
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{
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return MakeShareable(new FMovieSceneDoublePerlinNoiseChannelDetailsCustomization());
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}
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FName FMovieSceneDoublePerlinNoiseChannelDetailsCustomization::GetPerlinNoiseChannelParamsPropertyName()
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{
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static const FString ChannelProperty = GET_MEMBER_NAME_STRING_CHECKED(UMovieSceneDoublePerlinNoiseChannelContainer, PerlinNoiseChannel);
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static const FString ParamsProperty = GET_MEMBER_NAME_STRING_CHECKED(FMovieSceneDoublePerlinNoiseChannel, PerlinNoiseParams);
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static FName FullProperty(ChannelProperty + TEXT(".") + ParamsProperty);
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return FullProperty;
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}
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void FMovieSceneDoublePerlinNoiseChannelDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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const FName PropertyName = GetPerlinNoiseChannelParamsPropertyName();
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TSharedRef<IPropertyHandle> ParamsProperty = DetailBuilder.GetProperty(PropertyName, UMovieSceneDoublePerlinNoiseChannelContainer::StaticClass());
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IDetailPropertyRow& Row = DetailBuilder.AddPropertyToCategory(ParamsProperty);
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneDoublePerlinNoiseChannelContainer, PerlinNoiseChannel));
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}
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