Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Private/Channels/FloatChannelKeyProxy.cpp
2025-05-18 13:04:45 +08:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Channels/FloatChannelKeyProxy.h"
#include "Channels/MovieSceneChannelHandle.h"
#include "HAL/PlatformCrt.h"
struct FPropertyChangedEvent;
void UFloatChannelKeyProxy::Initialize(FKeyHandle InKeyHandle, TMovieSceneChannelHandle<FMovieSceneFloatChannel> InChannelHandle, TWeakObjectPtr<UMovieSceneSection> InWeakSection)
{
KeyHandle = InKeyHandle;
ChannelHandle = InChannelHandle;
WeakSection = InWeakSection;
}
void UFloatChannelKeyProxy::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
FMovieSceneFloatValue NewValue = Value;
if (ChannelHandle.GetMetaData() != nullptr && ChannelHandle.GetMetaData()->bInvertValue)
{
NewValue.Value = -NewValue.Value;
}
Super::PostEditChangeProperty(PropertyChangedEvent);
OnProxyValueChanged(ChannelHandle, WeakSection.Get(), KeyHandle, NewValue, Time);
}
void UFloatChannelKeyProxy::UpdateValuesFromRawData()
{
RefreshCurrentValue(ChannelHandle, KeyHandle, Value, Time);
if (ChannelHandle.GetMetaData() != nullptr && ChannelHandle.GetMetaData()->bInvertValue)
{
Value.Value = -Value.Value;
}
}