Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/MovieSceneTools.Build.cs
2025-05-18 13:04:45 +08:00

102 lines
2.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("UnrealEd"), "Private"), //compatibility for FBX importer
}
);
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MovieSceneCapture",
"UnrealEd",
"Sequencer",
"EditorWidgets",
"SequencerCore",
"Constraints"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"AnimationBlueprintLibrary",
"AppFramework",
"CinematicCamera",
"ClassViewer",
"DataLayerEditor",
"CurveEditor",
"DesktopPlatform",
"Json",
"EditorFramework",
"JsonUtilities",
"LevelSequence",
"LiveLinkInterface",
"MessageLog",
"MovieScene",
"MovieSceneTracks",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"ContentBrowser",
"Slate",
"SlateCore",
"SceneOutliner",
"EditorStyle",
"PropertyEditor",
"MaterialEditor",
"RenderCore",
"RHI",
"SequenceRecorder",
"SequencerCore",
"TimeManagement",
"ToolWidgets",
"AnimationCore",
"TimeManagement",
"XmlParser",
"ToolMenus",
"AnimGraphRuntime"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"Settings",
"MainFrame",
"Analytics",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"MainFrame",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Sequencer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}