Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/MeshPaintStaticMeshAdapter.h
2025-05-18 13:04:45 +08:00

103 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IMeshPaintGeometryAdapterFactory.h"
#include "BaseMeshPaintGeometryAdapter.h"
#include "RawIndexBuffer.h"
#include "Components/StaticMeshComponent.h"
class UBodySetup;
class UStaticMesh;
class UTexture;
struct FStaticMeshLODResources;
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForStaticMeshes
class FMeshPaintGeometryAdapterForStaticMeshes : public FBaseMeshPaintGeometryAdapter
{
public:
static void InitializeAdapterGlobals();
static void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
static void CleanupGlobals();
/** Start IMeshPaintGeometryAdapter Overrides */
virtual bool Construct(UMeshComponent* InComponent, int32 InMeshLODIndex) override;
virtual ~FMeshPaintGeometryAdapterForStaticMeshes();
virtual bool Initialize() override;
virtual void OnAdded() override;
virtual void OnRemoved() override;
virtual bool IsValid() const override { return StaticMeshComponent && StaticMeshComponent->GetStaticMesh() == ReferencedStaticMesh; }
virtual bool SupportsTexturePaint() const override { return true; }
virtual bool SupportsVertexPaint() const override { return StaticMeshComponent && StaticMeshComponent->CanMeshPaintVertexColors(); }
virtual bool LineTraceComponent(struct FHitResult& OutHit, const FVector Start, const FVector End, const struct FCollisionQueryParams& Params) const override;
virtual void QueryPaintableTextures(int32 MaterialIndex, int32& OutDefaultIndex, TArray<struct FPaintableTexture>& InOutTextureList) override;
virtual void ApplyOrRemoveTextureOverride(UTexture* SourceTexture, UTexture* OverrideTexture) const override;
virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
virtual void GetTextureCoordinate(int32 VertexIndex, int32 ChannelIndex, FVector2D& OutTextureCoordinate) const override;
virtual void GetVertexColor(int32 VertexIndex, FColor& OutColor, bool bInstance = true) const override;
virtual void SetVertexColor(int32 VertexIndex, FColor Color, bool bInstance = true) override;
virtual FMatrix GetComponentToWorldMatrix() const override;
virtual void PreEdit() override;
virtual void PostEdit() override;
/** End IMeshPaintGeometryAdapter Overrides*/
/** Begin FMeshBasePaintGeometryAdapter */
virtual bool InitializeVertexData() override;
/** End FMeshBasePaintGeometryAdapter */
protected:
/** Callback for when the static mesh data is rebuilt */
void OnPostMeshBuild(UStaticMesh* StaticMesh);
/** Callback for when the static mesh on the component is changed */
void OnStaticMeshChanged(UStaticMeshComponent* StaticMeshComponent);
/** Static mesh component represented by this adapter */
TObjectPtr<UStaticMeshComponent> StaticMeshComponent;
/** Static mesh currently set to the Static Mesh Component */
TObjectPtr<UStaticMesh> ReferencedStaticMesh;
/** LOD model (at Mesh LOD Index) containing data to change */
FStaticMeshLODResources* LODModel;
/** LOD Index for which data has to be retrieved / altered*/
int32 MeshLODIndex;
protected:
/** Helpers structure for keeping track of cached static mesh data */
struct FStaticMeshReferencers
{
FStaticMeshReferencers()
: RestoreBodySetup(nullptr)
{}
struct FReferencersInfo
{
FReferencersInfo(UStaticMeshComponent* InStaticMeshComponent, ECollisionEnabled::Type InCachedCollisionType)
: StaticMeshComponent(InStaticMeshComponent)
, CachedCollisionType(InCachedCollisionType)
{}
TObjectPtr<UStaticMeshComponent> StaticMeshComponent;
ECollisionEnabled::Type CachedCollisionType;
};
TArray<FReferencersInfo> Referencers;
TObjectPtr<UBodySetup> RestoreBodySetup;
};
typedef TMap<TObjectPtr<UStaticMesh>, FStaticMeshReferencers> FMeshToComponentMap;
static FMeshToComponentMap MeshToComponentMap;
};
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForStaticMeshesFactory
class FMeshPaintGeometryAdapterForStaticMeshesFactory : public IMeshPaintGeometryAdapterFactory
{
public:
virtual TSharedPtr<IMeshPaintGeometryAdapter> Construct(class UMeshComponent* InComponent, int32 InMeshLODIndex) const override;
virtual void InitializeAdapterGlobals() override { FMeshPaintGeometryAdapterForStaticMeshes::InitializeAdapterGlobals(); }
virtual void AddReferencedObjectsGlobals(FReferenceCollector& Collector) override { FMeshPaintGeometryAdapterForStaticMeshes::AddReferencedObjectsGlobals(Collector); }
virtual void CleanupGlobals() override { FMeshPaintGeometryAdapterForStaticMeshes::CleanupGlobals(); }
};