Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapterFactory.h
2025-05-18 13:04:45 +08:00

22 lines
615 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
class IMeshPaintGeometryAdapter;
class UMeshComponent;
class FReferenceCollector;
/**
* Factory for IMeshPaintGeometryAdapter
*/
class IMeshPaintGeometryAdapterFactory
{
public:
virtual TSharedPtr<IMeshPaintGeometryAdapter> Construct(UMeshComponent* InComponent, int32 InMeshLODIndex) const = 0;
virtual void InitializeAdapterGlobals() = 0;
virtual void AddReferencedObjectsGlobals(FReferenceCollector& Collector) = 0;
virtual void CleanupGlobals() = 0;
virtual ~IMeshPaintGeometryAdapterFactory() {}
};