Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
2025-05-18 13:04:45 +08:00

39 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/Set.h"
#include "IMeshPaintGeometryAdapter.h"
#include "Math/UnrealMathSSE.h"
#include "Math/Vector.h"
#include "TMeshPaintOctree.h"
#include "Templates/UniquePtr.h"
/** Base mesh paint geometry adapter, handles basic sphere intersection using a Octree */
class MESHPAINT_API FBaseMeshPaintGeometryAdapter : public IMeshPaintGeometryAdapter
{
public:
/** Start IMeshPaintGeometryAdapter Overrides */
virtual bool Initialize() override;
virtual const TArray<FVector>& GetMeshVertices() const override;
virtual const TArray<uint32>& GetMeshIndices() const override;
virtual void GetVertexPosition(int32 VertexIndex, FVector& OutVertex) const override;
virtual TArray<uint32> SphereIntersectTriangles(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing) const override;
virtual void GetInfluencedVertexIndices(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, TSet<int32> &InfluencedVertices) const override;
virtual void GetInfluencedVertexData(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, TArray<TPair<int32, FVector>>& OutData) const override;
virtual TArray<FVector> SphereIntersectVertices(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing) const override;
/** End IMeshPaintGeometryAdapter Overrides */
virtual bool InitializeVertexData() = 0;
protected:
bool BuildOctree();
protected:
/** Index and Vertex data populated by derived classes in InitializeVertexData */
TArray<FVector> MeshVertices;
TArray<uint32> MeshIndices;
/** Octree used for reducing the cost of sphere intersecting with triangles / vertices */
TUniquePtr<FMeshPaintTriangleOctree> MeshTriOctree;
};