46 lines
2.3 KiB
C++
46 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshPainterCommands.h"
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#include "Framework/Commands/InputChord.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "GenericPlatform/GenericApplication.h"
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#include "HAL/PlatformCrt.h"
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#include "InputCoreTypes.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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#define LOCTEXT_NAMESPACE "MeshPainterCommands"
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FMeshPainterCommands::FMeshPainterCommands()
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: TCommands<FMeshPainterCommands>(
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"MeshPainter",
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NSLOCTEXT("Contexts", "MeshPainter", "Mesh Painter"),
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NAME_None,
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FAppStyle::GetAppStyleSetName())
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{
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}
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void FMeshPainterCommands::RegisterCommands()
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{
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UI_COMMAND(IncreaseBrushRadius, "Increase Brush Radius", "Press this key to increase brush radius by a percentage of its current size.", EUserInterfaceActionType::Button, FInputChord(EKeys::RightBracket));
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Commands.Add(IncreaseBrushRadius);
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UI_COMMAND(DecreaseBrushRadius, "Decrease Brush Size", "Press this key to decrease brush radius by a percentage of its current size.", EUserInterfaceActionType::Button, FInputChord(EKeys::LeftBracket));
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Commands.Add(DecreaseBrushRadius);
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UI_COMMAND(IncreaseBrushStrength, "Increase Brush Strength", "Press this key to increase brush strength by a fixed increment.", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::RightBracket));
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Commands.Add(IncreaseBrushStrength);
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UI_COMMAND(DecreaseBrushStrength, "Decrease Brush Strength", "Press this key to decrease brush strength by a fixed increment.", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::LeftBracket));
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Commands.Add(DecreaseBrushStrength);
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UI_COMMAND(IncreaseBrushFalloff, "Increase Brush Falloff", "Press this key to increase brush falloff by a fixed increment.", EUserInterfaceActionType::Button, FInputChord(FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::RightBracket)));
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Commands.Add(IncreaseBrushFalloff);
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UI_COMMAND(DecreaseBrushFalloff, "Decrease Brush Falloff", "Press this key to decrease brush falloff by a fixed increment.", EUserInterfaceActionType::Button, FInputChord(FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::LeftBracket)));
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Commands.Add(DecreaseBrushFalloff);
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}
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#undef LOCTEXT_NAMESPACE
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