Files
UnrealEngine/Engine/Source/Editor/MergeActors/Private/MeshApproximationTool/SMeshApproximationDialog.cpp
2025-05-18 13:04:45 +08:00

56 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshApproximationTool/SMeshApproximationDialog.h"
#include "Editor.h"
#include "Styling/AppStyle.h"
#include "Engine/Selection.h"
#include "MeshApproximationTool/MeshApproximationTool.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "Styling/SlateTypes.h"
#include "SlateOptMacros.h"
#include "UObject/UnrealType.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Input/SNumericEntryBox.h"
#include "Widgets/Input/STextComboBox.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Views/SListView.h"
#define LOCTEXT_NAMESPACE "SMeshApproximationDialog"
//////////////////////////////////////////////////////////////////////////
// SMeshApproximationDialog
SMeshApproximationDialog::SMeshApproximationDialog()
{
MergeStaticMeshComponentsLabel = LOCTEXT("CreateProxyMeshComponentsLabel", "Mesh components used to compute the proxy mesh:");
SelectedComponentsListBoxToolTip = LOCTEXT("CreateProxyMeshSelectedComponentsListBoxToolTip", "The selected mesh components will be used to compute the proxy mesh");
DeleteUndoLabel = LOCTEXT("DeleteUndo", "Insufficient mesh components found for Mesh Approximation.");
}
SMeshApproximationDialog::~SMeshApproximationDialog()
{
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SMeshApproximationDialog::Construct(const FArguments& InArgs, FMeshApproximationTool* InTool)
{
checkf(InTool != nullptr, TEXT("Invalid owner tool supplied"));
Tool = InTool;
SMeshProxyCommonDialog::Construct(SMeshProxyCommonDialog::FArguments());
ProxySettings = UMeshApproximationSettingsObject::Get();
SettingsView->SetObject(ProxySettings);
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
#undef LOCTEXT_NAMESPACE