28 lines
666 B
C++
28 lines
666 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/ISlateStyle.h"
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#include "Styling/SlateStyle.h"
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class FSubstrateMaterialEditorStyle
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{
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public:
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static void Initialize();
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static void Shutdown();
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static FName GetStyleSetName();
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static const ISlateStyle& Get();
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static FLinearColor GetColor(const FName& InName);
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static const FSlateBrush* GetBrush(const FName& InName);
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private:
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static TSharedPtr<FSlateStyleSet> StyleInstance;
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static TSharedRef<FSlateStyleSet> Create();
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static void SetupLayerViewStyles(const TSharedRef<FSlateStyleSet>& Style);
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static void SetupTextStyles(const TSharedRef<FSlateStyleSet>& Style);
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};
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