Files
UnrealEngine/Engine/Source/Editor/MaterialEditor/Private/SMaterialEditorTopologyWidget.h
2025-05-18 13:04:45 +08:00

53 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MaterialEditor/MaterialEditorInstanceConstant.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Input/SNumericEntryBox.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
class IMaterialEditor;
class SMaterialEditorTopologyWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMaterialEditorTopologyWidget)
{
}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TWeakPtr<IMaterialEditor> InMaterialEditorPtr);
void UpdateFromMaterial() { bUpdateRequested = true; }
/** Gets the widget contents of the app */
virtual TSharedRef<SWidget> GetContent();
virtual ~SMaterialEditorTopologyWidget();
/** SWidget interface */
virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
static const TSharedRef<SWidget> ProcessOperatorAsThumbnails(const struct FSubstrateMaterialCompilationOutput& CompilationOutput, const struct FMaterialLayersFunctions* LayersFunctions);
private:
TSharedPtr<class SBox> MaterialBox;
/** Pointer back to the material editor that owns this */
TWeakPtr<IMaterialEditor> MaterialEditorPtr;
bool bUpdateRequested = true;
};