Files
UnrealEngine/Engine/Source/Editor/MaterialEditor/Private/MaterialGraphConnectionDrawingPolicy.h
2025-05-18 13:04:45 +08:00

54 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
#include "Containers/Map.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraphUtilities.h"
#include "HAL/Platform.h"
#include "Math/Vector2D.h"
class FSlateRect;
class FSlateWindowElementList;
class UEdGraph;
class UEdGraphPin;
class UMaterialGraph;
class UMaterialGraphSchema;
/////////////////////////////////////////////////////
// FMaterialGraphConnectionDrawingPolicy
// This class draws the connections for an UEdGraph using a MaterialGraph schema
class FMaterialGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UMaterialGraph* MaterialGraph;
const UMaterialGraphSchema* MaterialGraphSchema;
// Each time a knot is encountered, input geometry is compared to output geometry to see if the pins on the knot need to be reversed
TMap<class UMaterialGraphNode_Knot*, bool> KnotToReversedDirectionMap;
bool ShouldChangeTangentForKnot(class UMaterialGraphNode_Knot* Knot);
bool GetAverageConnectedPosition(class UMaterialGraphNode_Knot* Knot, EEdGraphPinDirection Direction, FVector2f& OutPos) const;
bool FindPinCenter(UEdGraphPin* Pin, FVector2f& OutCenter) const;
public:
FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
virtual TSharedPtr<IToolTip> GetConnectionToolTip(const SGraphPanel& GraphPanel, const FGraphSplineOverlapResult& OverlapData) const override;
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
// End of FConnectionDrawingPolicy interface
private:
FText GetNodePinInfo(const TSharedPtr<SGraphPin>& PinWidget) const;
};
struct FMaterialEditorGraphPinConnectionFactory : public FGraphPanelPinConnectionFactory
{
public:
virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
};