24 lines
929 B
C++
24 lines
929 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class UEdGraphPin;
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class FMaterialEditor;
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class UMaterialGraphNode;
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class UEdGraphNode;
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class FMaterialEditorHelpers
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{
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public:
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static void CollapseToFunction(FMaterialEditor& MaterialEditor);
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static void ExpandNode(FMaterialEditor& MaterialEditor);
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static void ExpandNode(FMaterialEditor& MaterialEditor, FMaterialEditor& FunctionMaterialEditor, UMaterialGraphNode* FunctionCallNode);
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static FMaterialEditor* OpenMaterialEditorForAsset(UObject* Asset);
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private:
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static FBox2D GetNodesBounds(FMaterialEditor& MaterialEditor, const TSet<UEdGraphNode*>& Nodes);
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static void FindNewNodes(FMaterialEditor& MaterialEditor, TMap<FGuid, UMaterialGraphNode*>& OutOldGuidToNewNode, const TMap<FGuid, FGuid>& OldToNewGuids);
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static UEdGraphPin* FindNewPin(UEdGraphPin* OldPin, const TMap<FGuid, UMaterialGraphNode*>& OldGuidToNewNode);
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}; |