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UnrealEngine/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorDetailCustomization.h
2025-05-18 13:04:45 +08:00

194 lines
6.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STableRow.h"
#include "IDetailCustomization.h"
#include "PropertyHandle.h"
class IDetailLayoutBuilder;
class SComboButton;
class SEditableText;
DECLARE_DELEGATE_OneParam(FOnCollectParameterGroups, TArray<FString>*);
class FMaterialExpressionParameterDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance(FOnCollectParameterGroups InCollectGroupsDelegate);
/** Constructor requires a delegate to populate group names with */
FMaterialExpressionParameterDetails(FOnCollectParameterGroups InCollectGroupsDelegate);
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
protected:
/** Default constructor for child overrides */
FMaterialExpressionParameterDetails();
/** Populates the group name that this parameter details uses */
void PopulateGroups();
/** Functions used to make the custom combo button with editable text */
TSharedRef< ITableRow > MakeDetailsGroupViewWidget( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
void OnSelectionChanged( TSharedPtr<FString> ProposedSelection, ESelectInfo::Type SelectInfo );
void OnTextCommitted( const FText& InText, ETextCommit::Type CommitInfo);
FString OnGetString() const;
FText OnGetText() const;
void OnSliderMinMaxEdited();
protected:
/** The property handle to the groups */
TSharedPtr<class IPropertyHandle> GroupPropertyHandle;
/** Custom widgets (combo button with editable text) to access the property with */
TWeakPtr<SComboButton> GroupComboButton;
TWeakPtr<SEditableText> GroupEditBox;
TWeakPtr<SListView<TSharedPtr<FString>>> GroupListView;
/** Delegate to call to collect a list of groups with */
FOnCollectParameterGroups CollectGroupsDelegate;
/** A list of all group names to choose from */
TArray<TSharedPtr<FString>> GroupsSource;
TArray<TWeakObjectPtr<UObject>> ScalarParameterObjects;
TArray<TSharedPtr<IPropertyHandle>> DefaultValueHandles;
};
class FMaterialExpressionLayersParameterDetails : public FMaterialExpressionParameterDetails
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance(FOnCollectParameterGroups InCollectGroupsDelegate);
/** Constructor requires a delegate to populate group names with */
FMaterialExpressionLayersParameterDetails(FOnCollectParameterGroups InCollectGroupsDelegate);
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
void ResetCategory(IDetailLayoutBuilder* DetailLayout);
};
/**
* Customizes the details of a CollectionParameter node,
* specifically creating a vertical box for ParameterName with only valid entries based on the current collection.
*/
class FMaterialExpressionCollectionParameterDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance(bool bInIncludeScalars);
/** Constructor requires a delegate to populate group names with */
FMaterialExpressionCollectionParameterDetails(bool bInIncludeScalars);
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
private:
/** Populates the group name that this parameter details uses */
void PopulateParameters(const FString& FilterText);
/** Functions used to make the custom combo button with editable text */
TSharedRef< ITableRow > MakeDetailsGroupViewWidget( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
void OnSelectionChanged( TSharedPtr<FString> ProposedSelection, ESelectInfo::Type SelectInfo );
void OnFilterTextChanged(const FText& InFilterText);
FText GetToolTipText() const;
FText GetParameterNameString() const;
bool IsParameterNameComboEnabled() const;
void OnCollectionChanged();
private:
TSharedPtr<class IPropertyHandle> CollectionPropertyHandle;
/** The property handle to the parameter name */
TSharedPtr<class IPropertyHandle> ParameterNamePropertyHandle;
TWeakPtr<SComboButton> ParameterComboButton;
TWeakPtr<SListView<TSharedPtr<FString>>> ParameterListView;
/** Text entry to filter parameters */
TSharedPtr<class SSearchBox> ParameterSearchBox;
/** A list of all parameter names to choose from */
TArray<TSharedPtr<FString>> ParametersSource;
/** Whether to include scalars in this detail customization */
bool bIncludeScalars;
};
/**
* Customizes the details of a Composite node,
* specifically exposing pinbases.
*/
class FMaterialExpressionCompositeDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};
/**
* Customizes the details of a Color Ramp node, adding a gradient slider to the panel
*/
class FMaterialExpressionColorRampCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};
/**
* Customizes the details of Operator node
*/
class FMaterialExpressionOperatorCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};
class FMaterialDetailCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
};
class FMaterialFunctionDetailCustomization : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};