29 lines
625 B
C++
29 lines
625 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Logging/TokenizedMessage.h"
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#include "MassEntityEditor.generated.h"
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USTRUCT()
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struct MASSENTITYEDITOR_API FMassEditorNotification
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{
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GENERATED_BODY()
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EMessageSeverity::Type Severity = EMessageSeverity::Error;
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FText Message;
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/**
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* If set to true then a clickable "see log for details" message will be added to the message log.
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* Clicking the message takes the user to the Output Log.
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*/
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bool bIncludeSeeOutputLogForDetails = false;
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void Show();
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};
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namespace UE::Mass::Editor
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{
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const FName MessageLogPageName(TEXT("MassEntity"));
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} |