Files
UnrealEngine/Engine/Source/Editor/MassEntityEditor/Private/MassEntityEditor.cpp
2025-05-18 13:04:45 +08:00

33 lines
990 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassEntityEditor.h"
#include "Logging/MessageLog.h"
#include "Framework/Docking/TabManager.h"
#define LOCTEXT_NAMESPACE "Mass"
void FMassEditorNotification::Show()
{
FMessageLog MessageLog(UE::Mass::Editor::MessageLogPageName);
MessageLog.AddMessage(FTokenizedMessage::Create(Severity))
->AddToken(FTextToken::Create(Message));
if (bIncludeSeeOutputLogForDetails)
{
MessageLog.AddMessage(FTokenizedMessage::Create(EMessageSeverity::Info))
->AddToken(FActionToken::Create(LOCTEXT("MassSeeLogForDetails", "See the log for more details.")
, LOCTEXT("MassSeeLogForDetailsTooltip", "Open the Output Log tab.")
, FOnActionTokenExecuted::CreateLambda([]()
{
FGlobalTabmanager::Get()->TryInvokeTab(FName("OutputLog"));
}))
);
}
// Forcing so that even the "Info"-level notifications get shown
MessageLog.Notify(Message, EMessageSeverity::Info, /*bForce=*/true);
}
#undef LOCTEXT_NAMESPACE