Files
UnrealEngine/Engine/Source/Editor/MassEntityDebugger/Private/SMassProcessorsWidget.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SMassProcessorsView.h"
#include "SMassProcessor.h"
class SBox;
class SBorder;
struct FMassDebuggerProcessorData;
struct FMassDebuggerModel;
class SMassProcessorWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMassProcessorWidget) {}
SLATE_END_ARGS()
virtual ~SMassProcessorWidget();
void Construct(const FArguments& InArgs, TSharedPtr<FMassDebuggerProcessorData> InDebuggerProcessorData, TSharedRef<FMassDebuggerModel> InDebuggerModel);
private:
FReply HandleExpandTextClicked();
FReply HandleExpandGraphClicked();
FReply HandleSelectProcessorClicked();
FReply HandleOpenSourceLocationClicked();
FReply HandleShowEntitiesClicked();
void HandleFragmentSelected(FName SelectedFragment);
bool bIsExpandedText;
bool bIsExpandedGraph;
TSharedPtr<SBox> TextBoxContainer;
TSharedPtr<SBox> GraphBoxContainer;
TSharedPtr<SBorder> Border;
TSharedPtr<FMassDebuggerProcessorData> ProcessorData;
TSharedPtr<FMassDebuggerModel> DebuggerModel;
const FSlateBrush* GetBorderByFragmentSelection();
FDelegateHandle OnFragmentSelectChangeHandle;
};