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UnrealEngine/Engine/Source/Editor/MassEntityDebugger/Private/SMassProcessingView.h
2025-05-18 13:04:45 +08:00

35 lines
765 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SCompoundWidget.h"
struct FMassDebuggerModel;
struct FMassDebuggerProcessingGraph;
class SMassProcessingGraphView;
template<typename T> class SListView;
class SMassProcessingView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMassProcessingView){}
SLATE_END_ARGS()
~SMassProcessingView();
void Construct(const FArguments& InArgs, TSharedRef<FMassDebuggerModel> InDebuggerModel);
protected:
void OnRefresh();
TSharedPtr<FMassDebuggerModel> DebuggerModel;
TSharedPtr<SListView<TSharedPtr<FMassDebuggerProcessingGraph>>> GraphsListWidget;
TSharedPtr<SMassProcessingGraphView> ProcessingGraphWidget;
FString SelectedLabel;
FDelegateHandle OnRefreshHandle;
};