35 lines
765 B
C++
35 lines
765 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "Widgets/SCompoundWidget.h"
|
|
|
|
|
|
struct FMassDebuggerModel;
|
|
struct FMassDebuggerProcessingGraph;
|
|
class SMassProcessingGraphView;
|
|
template<typename T> class SListView;
|
|
|
|
class SMassProcessingView : public SCompoundWidget
|
|
{
|
|
public:
|
|
|
|
SLATE_BEGIN_ARGS(SMassProcessingView){}
|
|
SLATE_END_ARGS()
|
|
|
|
~SMassProcessingView();
|
|
|
|
void Construct(const FArguments& InArgs, TSharedRef<FMassDebuggerModel> InDebuggerModel);
|
|
|
|
protected:
|
|
void OnRefresh();
|
|
|
|
TSharedPtr<FMassDebuggerModel> DebuggerModel;
|
|
|
|
TSharedPtr<SListView<TSharedPtr<FMassDebuggerProcessingGraph>>> GraphsListWidget;
|
|
|
|
TSharedPtr<SMassProcessingGraphView> ProcessingGraphWidget;
|
|
FString SelectedLabel;
|
|
|
|
FDelegateHandle OnRefreshHandle;
|
|
};
|