32 lines
824 B
C
32 lines
824 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LocalizationTargetTypes.h"
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#include "PropertyHandle.h"
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struct FTargetsTableEntry
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{
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TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle;
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int32 CultureIndex;
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FTargetsTableEntry()
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: CultureIndex(INDEX_NONE)
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{}
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FTargetsTableEntry(const TSharedPtr<IPropertyHandle>& InTargetObjectPropertyHandle, const int32 InCultureIndex = INDEX_NONE)
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: TargetObjectPropertyHandle(InTargetObjectPropertyHandle)
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, CultureIndex(InCultureIndex)
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{}
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ULocalizationTarget* GetTarget()
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{
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if (TargetObjectPropertyHandle.IsValid() && TargetObjectPropertyHandle->IsValidHandle())
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{
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UObject* Value = nullptr;
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TargetObjectPropertyHandle->GetValue(Value);
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return Cast<ULocalizationTarget>(Value);
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}
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return nullptr;
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}
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}; |