Files
UnrealEngine/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetStatusButton.h
2025-05-18 13:04:45 +08:00

30 lines
691 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
class ULocalizationTarget;
struct FSlateBrush;
class SLocalizationTargetStatusButton : public SButton
{
public:
SLATE_BEGIN_ARGS( SLocalizationTargetStatusButton ){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTarget& Target);
private:
const FSlateBrush* GetImageBrush() const;
FSlateColor GetColorAndOpacity() const;
FText GetToolTipText() const;
FReply OnClicked();
private:
ULocalizationTarget* Target;
};