Files
UnrealEngine/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetEditor.h
2025-05-18 13:04:45 +08:00

29 lines
862 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PropertyEditorDelegates.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class ULocalizationTarget;
class ULocalizationTargetSet;
struct FPropertyChangedEvent;
class SLocalizationTargetEditor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLocalizationTargetEditor) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTargetSet* const InProjectSettings, ULocalizationTarget* const InTarget, const FIsPropertyEditingEnabled& IsPropertyEditingEnabled);
private:
void OnFinishedChangingProperties(const FPropertyChangedEvent& InEvent);
/** Localization target being edited */
TWeakObjectPtr<ULocalizationTarget> LocalizationTarget;
};