Files
UnrealEngine/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboardSettingsDetailCustomization.h
2025-05-18 13:04:45 +08:00

42 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IDetailCustomization.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Templates/TypeHash.h"
#include "Types/SlateEnums.h"
class IDetailCategoryBuilder;
class IDetailLayoutBuilder;
class ILocalizationServiceProvider;
class SWidget;
struct FLocalizationServiceProviderWrapper
{
FLocalizationServiceProviderWrapper() : Provider(nullptr) {}
FLocalizationServiceProviderWrapper(ILocalizationServiceProvider* const InProvider) : Provider(InProvider) {}
ILocalizationServiceProvider* Provider;
};
class FLocalizationDashboardSettingsDetailCustomization : public IDetailCustomization
{
public:
FLocalizationDashboardSettingsDetailCustomization();
void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
FText GetCurrentServiceProviderDisplayName() const;
TSharedRef<SWidget> ServiceProviderComboBox_OnGenerateWidget(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper) const;
void ServiceProviderComboBox_OnSelectionChanged(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper, ESelectInfo::Type SelectInfo);
private:
IDetailLayoutBuilder* DetailLayoutBuilder;
IDetailCategoryBuilder* ServiceProviderCategoryBuilder;
TArray< TSharedPtr<FLocalizationServiceProviderWrapper> > Providers;
};