Files
UnrealEngine/Engine/Source/Editor/LocalizationDashboard/LocalizationDashboard.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationDashboard : ModuleRules
{
public LocalizationDashboard(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PropertyEditor",
"Localization"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"DesktopPlatform",
"TranslationEditor",
"MainFrame",
"SourceControl",
"SharedSettingsWidgets",
"LocalizationCommandletExecution",
"LocalizationService",
"InternationalizationSettings",
"ToolMenus",
"WorkspaceMenuStructure",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"LocalizationService",
"MainFrame",
"TranslationEditor"
}
);
}
}