87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "LevelInstance/LevelInstanceTypes.h"
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#include "Math/Vector2D.h"
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#include "Misc/Attribute.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class AActor;
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class IDetailLayoutBuilder;
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class SWidget;
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class SWindow;
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//////////////////////////////////////////////////////////////////////////
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// SNewLevelInstanceDialog
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class SNewLevelInstanceDialog : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SNewLevelInstanceDialog) {}
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/** A pointer to the parent window */
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SLATE_ATTRIBUTE(TSharedPtr<SWindow>, ParentWindow)
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SLATE_ATTRIBUTE(TArray<AActor*>, PivotActors)
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SLATE_END_ARGS()
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~SNewLevelInstanceDialog() {}
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/**
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* Construct this widget. Called by the SNew() Slate macro.
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*
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* @param InArgs Declaration used by the SNew() macro to construct this widget
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* @param InViewModel The UI logic not specific to slate
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*/
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void Construct(const FArguments& InArgs);
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static const FVector2D DEFAULT_WINDOW_SIZE;
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bool ClickedOk() const { return bClickedOk; }
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FNewLevelInstanceParams& GetCreationParams() { return CreationParams; }
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private:
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FReply OnOkClicked();
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bool IsOkEnabled() const;
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FReply OnCancelClicked();
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/** Pointer to the parent window, so we know to destroy it when done */
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TWeakPtr<SWindow> ParentWindowPtr;
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/** Dialog Result */
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FNewLevelInstanceParams CreationParams;
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/** Dialog Result */
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bool bClickedOk;
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};
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class FNewLevelInstanceParamsDetails : public IDetailCustomization
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{
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public:
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FNewLevelInstanceParamsDetails(TArray<AActor*> InPivotActors)
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: CreationParams(nullptr), PivotActors(InPivotActors)
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{};
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static TSharedRef<IDetailCustomization> MakeInstance(TArray<AActor*> InPivotActors)
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{
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return MakeShareable(new FNewLevelInstanceParamsDetails(InPivotActors));
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}
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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void OnSelectedPivotActorChanged(AActor* NewValue);
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bool IsPivotActorSelectionEnabled() const;
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protected:
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FNewLevelInstanceParams* CreationParams;
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TArray<AActor*> PivotActors;
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}; |