29 lines
744 B
C++
29 lines
744 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "Toolkits/BaseToolkit.h"
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#include "UObject/NameTypes.h"
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class IToolkitHost;
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class SWidget;
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class UEdMode;
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class FLevelInstanceEditorModeToolkit : public FModeToolkit
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{
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public:
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FLevelInstanceEditorModeToolkit();
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virtual ~FLevelInstanceEditorModeToolkit();
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// IToolkit interface
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virtual void Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode);
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual void RequestModeUITabs() override;
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private:
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TSharedPtr<SWidget> ViewportOverlayWidget;
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}; |