38 lines
921 B
C++
38 lines
921 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class FLevelInstanceEditorModeCommands : public TCommands<FLevelInstanceEditorModeCommands>
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{
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public:
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FLevelInstanceEditorModeCommands() : TCommands<FLevelInstanceEditorModeCommands>
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(
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"LevelInstanceEditorMode",
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NSLOCTEXT("Contexts", "LevelInstanceEditor", "Level Instance Editor"),
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NAME_None,
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FAppStyle::GetAppStyleSetName() // Icon Style Set
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)
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{}
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/** Exit Editor Mode */
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TSharedPtr<FUICommandInfo> ExitMode;
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/** Toggle Restrict Selection */
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TSharedPtr<FUICommandInfo> ToggleContextRestriction;
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/**
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* Initialize commands
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*/
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virtual void RegisterCommands() override;
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}; |