90 lines
3.9 KiB
C++
90 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Editor/UnrealEdTypes.h"
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#include "LevelEditorMenuContext.h"
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class FExtender;
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class UToolMenu;
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class UTypedElementSelectionSet;
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struct FToolMenuContext;
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class SLevelEditor;
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class SWidget;
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struct FToolMenuSection;
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/**
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* Context menu construction class
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*/
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class LEVELEDITOR_API FLevelEditorContextMenu
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{
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public:
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/**
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* Summons the level viewport context menu
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
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*/
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static void SummonMenu( const TSharedRef< class SLevelEditor >& LevelEditor, ELevelEditorMenuContext ContextType, const FTypedElementHandle& HitProxyElement = FTypedElementHandle());
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/**
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* Summons the viewport view option menu
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* @param LevelEditor The level editor using this menu.
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*/
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static void SummonViewOptionMenu( const TSharedRef< class SLevelEditor >& LevelEditor, const ELevelViewportType ViewOption );
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/**
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* Creates a widget for the context menu that can be inserted into a pop-up window
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*
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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* @param Extender Allows extension of this menu based on context.
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* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
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* @return Widget for this context menu
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*/
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static TSharedRef< SWidget > BuildMenuWidget(TWeakPtr< ILevelEditor > LevelEditor, ELevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>(), const FTypedElementHandle& HitProxyElement = FTypedElementHandle());
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/**
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* Populates the specified menu builder for the context menu that can be inserted into a pop-up window
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*
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* @param Menu The menu to fill
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* @param LevelEditor The level editor using this menu.
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* @param ContextType The context we should use to specialize this menu
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* @param Extender Allows extension of this menu based on context.
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* @param HitProxyActor The hitproxy actor in the case the ContextType is Viewport
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*/
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static UToolMenu* GenerateMenu(TWeakPtr< ILevelEditor > LevelEditor, ELevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>(), const FTypedElementHandle& HitProxyElement = FTypedElementHandle());
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/* Adds required information to Context for build menu based on current selection */
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static FName InitMenuContext(FToolMenuContext& Context, TWeakPtr<ILevelEditor> LevelEditor, ELevelEditorMenuContext ContextType, const FTypedElementHandle& HitProxyElement = FTypedElementHandle());
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/* Returns name of menu to display based on current selection */
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static FName GetContextMenuName(ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet* InSelectionSet);
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/* Returns a user-readable title for the menu to display; the title can be displayed in UI like the menu bar */
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static FText GetContextMenuTitle(ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet* InSelectionSet);
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/* Returns a user-readable tooltip describing the menu to display */
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static FText GetContextMenuToolTip(ELevelEditorMenuContext ContextType, const UTypedElementSelectionSet* InSelectionSet);
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static void RegisterComponentContextMenu();
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static void RegisterActorContextMenu();
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static void RegisterElementContextMenu();
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static void RegisterSceneOutlinerContextMenu();
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static void RegisterMenuBarEmptyContextMenu();
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static void RegisterEmptySelectionContextMenu();
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static void AddPlayFromHereSubMenu(FToolMenuSection& Section);
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/**
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* Builds the actor group menu
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*
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* @param Menu The menu to add items to.
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* @param SelectedActorInfo Information about the selected actors.
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*/
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static void BuildGroupMenu(FToolMenuSection& Section, const struct FSelectedActorInfo& SelectedActorInfo);
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};
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