48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Toolkits/AssetEditorModeUILayer.h"
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#include "Textures/SlateIcon.h"
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#include "Layout/Visibility.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Editor.h"
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#include "ILevelEditor.h"
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#include "Misc/NotifyHook.h"
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#include "StatusBarSubsystem.h"
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#include "Framework/Docking/LayoutExtender.h"
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#include "Framework/Docking/TabManager.h"
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#include "SLevelEditorToolBox.generated.h"
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class FExtender;
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class SBorder;
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class IToolkit;
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class SDockTab;
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class ILevelEditor;
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UCLASS()
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class ULevelEditorUISubsystem : public UAssetEditorUISubsystem
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{
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GENERATED_BODY()
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public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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virtual void RegisterLayoutExtensions(FLayoutExtender& Extender) override;
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};
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class FLevelEditorModeUILayer : public FAssetEditorModeUILayer
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{
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public:
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FLevelEditorModeUILayer(const IToolkitHost* InToolkitHost);
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FLevelEditorModeUILayer() {};
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virtual void OnToolkitHostingStarted(const TSharedRef<IToolkit>& Toolkit) override;
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virtual void OnToolkitHostingFinished(const TSharedRef<IToolkit>& Toolkit) override;
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virtual TSharedPtr<FWorkspaceItem> GetModeMenuCategory() const override;
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};
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