106 lines
3.9 KiB
C++
106 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SLevelEditorToolBox.h"
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#include "Framework/MultiBox/MultiBoxDefs.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/Commands/InputBindingManager.h"
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#include "Subsystems/AssetEditorSubsystem.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Styling/AppStyle.h"
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#include "Editor/EditorPerProjectUserSettings.h"
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#include "LevelEditor.h"
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#include "LevelEditorActions.h"
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#include "LevelEditorModesActions.h"
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#include "EdMode.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Widgets/Layout/SWidgetSwitcher.h"
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#include "Widgets/Layout/SUniformWrapPanel.h"
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#include "StatusBarSubsystem.h"
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#include "Widgets/Layout/SScrollBox.h"
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#include "Widgets/Layout/SExpandableArea.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Misc/Attribute.h"
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#include "ToolMenus.h"
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#define LOCTEXT_NAMESPACE "SLevelEditorToolBox"
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void ULevelEditorUISubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>("LevelEditor");
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LevelEditorModule.OnRegisterLayoutExtensions().AddUObject(this, &ULevelEditorUISubsystem::RegisterLayoutExtensions);
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}
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void ULevelEditorUISubsystem::Deinitialize()
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{
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FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>("LevelEditor");
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LevelEditorModule.OnRegisterLayoutExtensions().RemoveAll(this);
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}
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void ULevelEditorUISubsystem::RegisterLayoutExtensions(FLayoutExtender& Extender)
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{
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Extender.ExtendLayout(LevelEditorTabIds::PlacementBrowser, ELayoutExtensionPosition::Before, FTabManager::FTab(UAssetEditorUISubsystem::TopLeftTabID, ETabState::ClosedTab));
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Extender.ExtendStack("BottomLeftPanel", ELayoutExtensionPosition::Before, FTabManager::FTab(UAssetEditorUISubsystem::BottomLeftTabID, ETabState::ClosedTab));
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Extender.ExtendStack("VerticalToolbar", ELayoutExtensionPosition::Before, FTabManager::FTab(UAssetEditorUISubsystem::VerticalToolbarID, ETabState::ClosedTab));
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Extender.ExtendLayout(LevelEditorTabIds::LevelEditorSceneOutliner, ELayoutExtensionPosition::Before, FTabManager::FTab(UAssetEditorUISubsystem::TopRightTabID, ETabState::ClosedTab));
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Extender.ExtendLayout(LevelEditorTabIds::LevelEditorSelectionDetails, ELayoutExtensionPosition::Before, FTabManager::FTab(UAssetEditorUISubsystem::BottomRightTabID, ETabState::ClosedTab));
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}
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FLevelEditorModeUILayer::FLevelEditorModeUILayer(const IToolkitHost* InToolkitHost)
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: FAssetEditorModeUILayer(InToolkitHost)
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{
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}
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void FLevelEditorModeUILayer::OnToolkitHostingStarted(const TSharedRef<IToolkit>& Toolkit)
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{
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if (!Toolkit->IsAssetEditor())
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{
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FAssetEditorModeUILayer::OnToolkitHostingStarted(Toolkit);
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HostedToolkit = Toolkit;
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Toolkit->SetModeUILayer(SharedThis(this));
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Toolkit->RegisterTabSpawners(ToolkitHost->GetTabManager().ToSharedRef());
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RegisterModeTabSpawners();
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OnToolkitHostReadyForUI.ExecuteIfBound();
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// Set up an owner for the current scope so that we can cleanly clean up the toolbar extension on hosting finish
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FToolMenuOwnerScoped Owner(Toolkit->GetToolkitFName());
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UToolMenu* SecondaryModeToolbar = UToolMenus::Get()->ExtendMenu(GetSecondaryModeToolbarName());
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OnRegisterSecondaryModeToolbarExtension.ExecuteIfBound(SecondaryModeToolbar);
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}
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}
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void FLevelEditorModeUILayer::OnToolkitHostingFinished(const TSharedRef<IToolkit>& Toolkit)
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{
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if (HostedToolkit.IsValid() && HostedToolkit.Pin() == Toolkit)
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{
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FAssetEditorModeUILayer::OnToolkitHostingFinished(Toolkit);
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UToolMenus::Get()->UnregisterOwnerByName(Toolkit->GetToolkitFName());
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}
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}
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TSharedPtr<FWorkspaceItem> FLevelEditorModeUILayer::GetModeMenuCategory() const
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{
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const IWorkspaceMenuStructure& MenuStructure = WorkspaceMenu::GetMenuStructure();
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return MenuStructure.GetLevelEditorModesCategory();
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}
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#undef LOCTEXT_NAMESPACE
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