Files
UnrealEngine/Engine/Source/Editor/Layers/Private/SceneOutlinerLayerContentsColumn.h
2025-05-18 13:04:45 +08:00

56 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISceneOutlinerColumn.h"
#include "Input/Reply.h"
#include "SceneOutlinerFwd.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "Widgets/Views/SHeaderRow.h"
class AActor;
class FLayerViewModel;
class SWidget;
template<typename ItemType> class STableRow;
/**
* A custom column for the SceneOutliner which allows the user to remove actors from
* the contents of a layer with a single click
*/
class FSceneOutlinerLayerContentsColumn : public ISceneOutlinerColumn
{
public:
/**
* Constructor
*/
FSceneOutlinerLayerContentsColumn( const TSharedRef< class FLayerViewModel >& InViewModel );
virtual ~FSceneOutlinerLayerContentsColumn() {}
static FName GetID();
//////////////////////////////////////////////////////////////////////////
// Begin ISceneOutlinerColumn Implementation
virtual FName GetColumnID() override;
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef< SWidget > ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) override;
// End ISceneOutlinerColumn Implementation
//////////////////////////////////////////////////////////////////////////
private:
FReply OnRemoveFromLayerClicked( const TWeakObjectPtr< AActor > Actor );
private:
/** */
const TSharedRef< FLayerViewModel > ViewModel;
};