56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ISceneOutlinerColumn.h"
|
|
#include "Input/Reply.h"
|
|
#include "SceneOutlinerFwd.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/WeakObjectPtrTemplates.h"
|
|
#include "Widgets/Views/SHeaderRow.h"
|
|
|
|
class AActor;
|
|
class FLayerViewModel;
|
|
class SWidget;
|
|
template<typename ItemType> class STableRow;
|
|
|
|
/**
|
|
* A custom column for the SceneOutliner which allows the user to remove actors from
|
|
* the contents of a layer with a single click
|
|
*/
|
|
class FSceneOutlinerLayerContentsColumn : public ISceneOutlinerColumn
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
FSceneOutlinerLayerContentsColumn( const TSharedRef< class FLayerViewModel >& InViewModel );
|
|
|
|
virtual ~FSceneOutlinerLayerContentsColumn() {}
|
|
|
|
static FName GetID();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Begin ISceneOutlinerColumn Implementation
|
|
|
|
virtual FName GetColumnID() override;
|
|
|
|
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
|
|
|
|
virtual const TSharedRef< SWidget > ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row) override;
|
|
|
|
// End ISceneOutlinerColumn Implementation
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
private:
|
|
FReply OnRemoveFromLayerClicked( const TWeakObjectPtr< AActor > Actor );
|
|
|
|
private:
|
|
|
|
/** */
|
|
const TSharedRef< FLayerViewModel > ViewModel;
|
|
};
|