Files
UnrealEngine/Engine/Source/Editor/Layers/Private/LayersModule.cpp
2025-05-18 13:04:45 +08:00

41 lines
970 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LayersModule.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Editor.h"
#include "Modules/ModuleManager.h"
#include "LayerCollectionViewCommands.h"
#include "ActorLayerCollectionViewModel.h"
#include "SActorLayerCloud.h"
#include "SLayerBrowser.h"
IMPLEMENT_MODULE( FLayersModule, Layers );
void FLayersModule::StartupModule()
{
FLayersViewCommands::Register();
}
void FLayersModule::ShutdownModule()
{
FLayersViewCommands::Unregister();
}
TSharedRef< SWidget > FLayersModule::CreateLayerBrowser()
{
return SNew( SLayerBrowser );
}
TSharedRef< class SWidget> FLayersModule::CreateLayerCloud( const TArray< TWeakObjectPtr< AActor > >& Actors )
{
TSharedRef< class FActorLayerCollectionViewModel > CloudViewModel( FActorLayerCollectionViewModel::Create( GEditor ) );
CloudViewModel->SetActors( Actors );
return SNew( SActorLayerCloud, CloudViewModel );
}