41 lines
970 B
C++
41 lines
970 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LayersModule.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Editor.h"
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#include "Modules/ModuleManager.h"
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#include "LayerCollectionViewCommands.h"
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#include "ActorLayerCollectionViewModel.h"
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#include "SActorLayerCloud.h"
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#include "SLayerBrowser.h"
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IMPLEMENT_MODULE( FLayersModule, Layers );
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void FLayersModule::StartupModule()
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{
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FLayersViewCommands::Register();
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}
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void FLayersModule::ShutdownModule()
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{
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FLayersViewCommands::Unregister();
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}
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TSharedRef< SWidget > FLayersModule::CreateLayerBrowser()
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{
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return SNew( SLayerBrowser );
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}
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TSharedRef< class SWidget> FLayersModule::CreateLayerCloud( const TArray< TWeakObjectPtr< AActor > >& Actors )
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{
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TSharedRef< class FActorLayerCollectionViewModel > CloudViewModel( FActorLayerCollectionViewModel::Create( GEditor ) );
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CloudViewModel->SetActors( Actors );
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return SNew( SActorLayerCloud, CloudViewModel );
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}
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